2012
PABC™
--- Game
Rules and Regulations
1.
Dugouts: Home Team will
be assigned the Third Base Dugout, at any neutral field.
2.
Official Division Game:
will consist of 9 complete
innings, or 2 hours & 30
minutes of play, The Game Clock starts when the first recorded
pitch is thrown. Any inning which began before the 2 hour 30 minute
game clock expired, must be continued to its conclusion to
constitute an official League Game. No new inning will be allowed to
start once the game clock has expired.
3.
SCORING: Official scoring
will end when one team leads by 10 runs or greater after 7 complete
innings of play. (10 run rule in effect)
a.
American/Federal Scoring Limits: A team is allowed to
score a maximum of
5
runs per inning, until the final inning where a scoring limit no longer
applies. Official scoring will end when one team leads by 10 runs or
greater after 7 complete innings of play. (If playing National
Division Team no run limit per inning will apply).
4.
Any person playing in the PABC League
must have a valid signed player contract and waiver form, before any
Team or Team Manager allows a person/player to take the field.
5.
Each PABC Team is limited to a 20-man
roster cap. Team rosters are restricted to the following:
a.
All players must be 38 + years old
within the calendar year of a current seasons play to be eligible,
unless exempted.
b.
Only Pitchers previously officially
listed on a Team Roster prior to game day, and registered with the
league office are eligible to pitch.
c.
If any team adds a player to its
existing 20-man active roster cap during the season, an existing
player must be “Listed as Injured” and removed from the Roster,
before placing a new player on their active roster. (A player listed
as injured, may return to the active roster only if there is room
under the 20-man cap).
d.
Exception:
An existing league player from any team within your teams
division, or lower with a current valid contract and waiver form on
file, can be recruited as a fill-in player, for any team who
believes they will have less than 9 players at game time. If nine
regular team members are available, or the ninth becomes available,
the replacement player must be removed for the regular team player.
Exception: If for some reason
the only league fill in player available is from a higher division,
that player must be cleared to play by the opposing manager, and is
ineligible to pitch.
6.
A Team with
less than 8 players at
scheduled game start time equals a team forfeit.
A Team can start and finish a game with 8 players minimum.
7.
When a team has
only 8 players to start the game, no out will be recorded for the
vacant 9th position in the order.
a.
If a team has
only 9 available players,
a player who is able to play in the field, must bat his turn in the
lineup, unless an obvious injury such as a bad arm or wrist would
prevent him swinging a bat, or (bad leg, hamstring, etc) would
prevent him running to first.
b.
If a player has been in the lineup as
a batter and becomes unavailable for the rest of that game, either
because of injury or leaving the game (must go to work, etc.) the
team will not be charged an out when his time at bat is reached.
Exception:
A Player ejected by the Umpire will cause the team to be
assessed an out each time that players turn in the batting lineup is
reached, if his removal causes the line up to drop below 9. i.e.: no
offensive replacement available or Team only had 9, including
ejected player available to bat.
8.
Only the Team Manager may discuss
ANYTHING with Umpires.
Umpires are in charge of the game once started, and their rulings
are final, subject to permitted protest procedures. (refer to NABA
protest rules).
a.
No Umpire, official, or player abuse
will be tolerated. No
abusive or foul language, trash talking, taunting, or racial slurs
will be tolerated what so ever.
This will be considered a League Infraction subject to league
suspension, or expulsion, at its sole discretion, depending upon the
severity of the incident.
9.
Base runners must slide straight to a
base, within the normal path, to avoid collisions at all bases
including home plate.
Runners not sliding must peel away from base paths, in a direction
as to not interfere with any defensive play. FAILING TO SLIDE, OR
PEEL AWAY, or to cause DEFENSIVE INTERFERENCE in the act of PEELING
AWAY, WILL RESULT IN AN AUTOMATIC OUT.
No base runner may impede, or obstruct a defensive player in
his ability to field a batted ball. The defender has the right to
his attempt to field the ball without any obstruction from a base
runner. The runner must avoid the defender in this situation,
FAILURE TO DO SO WILL RESULT IN AN AUTOMATIC OUT.
10.
Catchers cannot block home plate
without the ball. This means a catcher MUST be out of the base path,
leaving a clear path to the plate, until the ball arrives. VIOLATION
of this BY THE CATCHER WILL RESULT IN THE RUNNER AUTOMATICALLY BEING
CALLED SAFE.
11.
Zero tolerance for base runner
collisions with catchers at home plate, runners must slide directly
into home plate, or the opposite side of the plate to which the
catcher is set up. Any
Base Runner causing a collision, with a catcher who is in compliance
with rule 10. IS AN AUTOMATIC OUT.
12.
Non-runner players must be listed on
line-up card and reported to umpires before start of game.
a.
Non-runner limit of 3 players
per team only, and courtesy runner shall be the last batted out.
b.
Catchers must run for themselves,
unless listed before the game start as a non-runner. EXCEPTION: A
catcher may request a runner, only with two outs in the inning, to
speed up the game.
13.
Helmets must be worn to Bat, or in
the On Deck position at all times, including all base running.
(However helmets are recommended but not required for base coaches).
14.
Player clothing = A Jersey; approved
baseball pants and a baseball hat. (Try to dress as a team).
15.
Players only in the dugouts.
Exception: Batboy(s), or trainers with signed league waiver
form.
16.
Tie Scores:
If at 9 complete innings the score remains tied, the game
will end in a Tie.
